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Diligence

  • Apr 8, 2025
  • Nostalgia, Skeuomorphism, Work
  • Outcome High fidelity UI comps
  • Client Zach Fisher and myself
  • Skills Visual Design, UI Design
  • Tools Photoshop
  • Period Summer 2011, Spring 2013
  • Collaborators Zach Fisher

In mid 2011,[1] GTD apps were a booming space for indie developers. Between Things, The Hit List, Wunderlist and infinite others, we saw a small opportunity for a low-real-estate to-do list with projects, sections, and individual tasks.[2]

Hover over a highlighted part of the interface to learn more.

Zach and I began by appraising our ideal GTD solution. We wanted novelty, but without monopolizing the user’s focus. At a time when desktop and mobile UIs were increasingly visually rich and illustrative, we took plenty of liberty in visual design. But, its core was a simple task list. It didn’t need to occupy the user’s screen and demand larger-scale management. It didn’t need to scale from simple list items to complex multidimensional and interdependent tasks.

Clicking a task opens a detail view showing further notes, start and end dates, attached files, and more info.

It needed a main view with tasks, groups of tasks, and mutually-exclusive groups of groups. Furthermore, we planned a detail view allowing for a task description, start and end dates, attached files, and further information.

I designed an app icon and interface icons for the Preferences window.

From left to right: general, categories, and appearance.

As a self-taught newcomer to product design and development, I often worked backwards from the product that I wished existed, designing what I desired others build. Like a lot of ideas then — it was fun, and left incomplete.

  1. The iteration pictured was updated for OS X Mountain Lion in 2013, but was originally designed for OS X Lion in 2011. ↩︎

  2. Fortunately we only trend-jumped after everyone had built Twitter clients. Thanks, Elon. ↩︎